Application for Hadriel
Sep. 22nd, 2016 08:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER
Player name: Pen
Contact:
talkingsoup
Characters currently in-game: N/A
CHARACTER
Character Name: Camille
Character Age: 42 (equivalent to about 30 in human years)
Canon: Original
Canon Point: N/A
World Description: Camille's world is set up into four planes or tiers, which are quite literally stacked on top of each other like tiers on a cake. The planes are situated along the Tree of Life (occasionally also called the World Tree), similar to Yggdrasil from Norse mythology. In the roots is the Underworld, where the dead go. At the trunk is Gaea, the Mortal Plane, where humans and mortal plants and animals live. In the branches is the Whodden, the Spirit Plane, where magical creatures known as Folk reside. And at the top of the tree is the Fourth Plane, which has no official name. No one knows what goes on in the Fourth Plane, because no one who has ever gone that high has ever come back. People just know that it exists.
Traveling between the middle two planes has always been very simple for Folk, who need only use their magic or seek the help of flight-capable Folk. Traditionally, it has always been more difficult for humans to travel to the Whodden, but ever since the invention of the airplane it's been much easier.
Camille herself is a member of the Folk, but like many Folk in the current day and age, she lives in the Mortal Plane. Gaea is very similar to Earth, but is essentially an entirely different planet--different countries, different languages and so on. The world is circa 2016 in terms of technology and social advancement. Camille specifically lives in Corrant City, in the country of Moorath.
In the last eighty or so years, more and more Folk have been emigrating from the Whodden, turning major cities like Corrant into a sort of melting pot, where different human cultures collide and combine with myriad Folk cultures. This has given rise to all the usual things that happen when cultures clash, everything from inter-species marriage to species-specific neighborhoods to, of course, varying degrees of racism on all sides.
There are two major reasons for the last century's influx of Folk into Gaea. One is that, until recently, a massive war was raging in the Whodden. The war ended about forty years ago, allowing for some displaced species of Folk to try and return home. The second reason is that, for almost a hundred years now, a strange substance has been appearing in the Whodden. It is known as Plague and usually appears as a purplish-black mist that emerges from holes in the ground, called Plague vents. Plague, as the name implies, sickens, corrupts or outright kills almost everything it comes into contact with. Although it is currently relatively contained, whole areas of the Whodden have been rendered inhospitable. Between the war and Plague, many Folk just decided that the Whodden had become too dangerous.
Plague didn't arrive in Gaea until a few decades later. In the Mortal Plane, Plague has an especially nasty effect--it can corrupt humans or Folk to such a degree that the creature changes into a vicious monster. These creatures are badly malformed versions of themselves, and are intent on spreading Plague and further corruptions and death everywhere they go. They are known as oni-agnan, a Draconic word for "abomination."
Pitted against Plague and the oni-agnan it creates are Exorcists--humans who have partnered themselves with a type of Folk known as purity spirits. They are just about the only ones who can destroy Plague, and they sort of have their hands full lately in Corrant City, as there has been a recent influx of oni-agnan.
Camille, for her part, just runs a relatively humble bakery cafe in the city, where she caters to humans and Folk alike. She's friends with an Exorcist and has gotten herself a little too involved in said Exorcist's business, for personal reasons.
History: Camille was born among a clan of amorphs in the Whodden and spent the first ten years of her life there. Amorphs typically choose their own names sometime early in life, and traditionally the name is loosely based on whatever shapes they manage to perfect first. In Camille's case, her name comes from the camellia bushes that grew nearby, and that became her first full morph.
When a Plague vent opened nearby and several amorphs died or were poisoned, the entire clan decided to pick up and leave the Whodden entirely. No one in the Whodden had any sort of cure or treatment for Plague, but the rumors were that a human in the Mortal Plane did. The clan made their way to Corrant City and found the healer, who managed to save the lives of the remaining sick amorphs. The clan then decided to simply stay in the Mortal Plane, as the Whodden had become too dangerous.
Amorphs aren't good at staying in one place for long, however. Slowly, families began to leave the city and amorphs began to spread out through the rest of the country and world. Camille, however, remained in Corrant. Two of her siblings, Kori and Zayid, were among the amorphs who had been sick--they still suffered from long-term effects of Plague, and were too weak to travel far. Camille instead decided to stay with them and do her best to look after them. In the meantime, she still sought help from the healer, and the two families remained friends.
Being a Folk in a world of humans, and especially an amorph at that, was not easy however. Folk were, and still are in some respects, treated as second class citizens. Getting a job that would provide for Camille and her siblings proved to be almost impossible. However, Camille had discovered a love of food and baking early on, and so she eventually just decided to open up a cafe in one of the Folk districts of the city. At first, her cafe catered specifically to Folk, and Camille mostly sold things that would have been unsafe for human consumption. As time went on and as her reputation spread, however, she decided to branch out, learn new recipes and welcome everyone who came through her door. Hers was in fact one of the first Folk-run businesses that catered to both humans and Folk alike.
About fifteen years passed, and things were going smoothly with the cafe, but the city had started to become dangerous. Plague vents would open up here and there, and were appearing with more frequency. Oni-agnan had begun to attack people in the city on an almost monthly basis. When it became clear that there was a link between Plague victims and oni-agnan, Camille became very concerned for her siblings. Zayid in particular was becoming sicker and sicker, until one day, he vanished without a trace.
Camille spent months looking for him to no avail. She assumed that he had gone off somewhere to die, and she blamed himself for not taking better care of him. A few months later, oni-agnan began frequently attacking the cafe. Camille managed to fight them off each time with the help of her Exorcist friend, Violin, the granddaughter of the healer. Eventually, the reason for the frequent attacks became apparent--Zayid appeared one night, having become an oni-agna himself, and he and several others attacked the cafe one last time. Camille, as well as Violin and her team, were able to kill most of the oni-agnan, but Zayid escaped.
Camille has been waiting for him to return ever since. It's been two months now, and the city is only getting worse.
Personality: Camille is basically the definition of creepy cute. She's very chipper and very charming. She's sort of like a big sister to people or a the weird, fun aunt; when she cares about someone, she's protective of them and looks out for them. She likes to give advice and help people with their troubles, even if it's just providing them a cup of tea and somewhere to sit down. She's giggly, has a huge sense of humor, and has a very lively and flamboyant personality.
However, she is also incredibly creepy, unapologetically so. Her species is inherently creepy and Camille knows it and embraces it. She loves practical jokes and pranks, and loves to unsettle or disturb people by mixing up shapes right in front of them. She's never necessarily out to terrorize people--unless she particularly doesn't like them--but she lives for people's reactions to her. She finds it hilarious, and in this respect her sense of humor can come off as very odd or even mean. She also refuses to change herself or her habits just for someone else's comfort, unless she really likes them and thinks they need it. Her kind is capricious, however, and Camille is no different; she's been known to change her mind or change gears on a whim.
She has a temper, as well as a vindictive streak a mile wide. She is very protective of herself, her friends, her family, her cafe and her skills as a baker, so any threats or insults to these are met with vicious hostility. She cannot abide racism or racist language, whether it's directed at fellow Folk or herself, and any of the amorph-based racial epithets from back home will easily set her off. Call her "jelly" or "goo person" and she'll probably punch you. She is absolutely not above physical violence, though she tends more toward tearing people down emotionally or mentally, or just terrifying them with a combination of scary shapes. She has killed (and eaten) people before, and though this is a fairly extreme reaction, it's not something she'd regret if she thought it was justified.
For all that she's very fun-loving and carefree, she has a bit of a stern side to her. She knows when to put her foot down, and is a proponent of tough love. She can't stand bullshit and will gladly call people out on their shit immediately. While her default is to essentially just let people talk and to offer advice, she will also tell people what they need to hear rather than what they want to hear, if need be. She's also not a fan of alcohol, and will call people out when they use it as a means of support or escape.
Amorphs are very tactile creatures, and they experience the world primarily through touch and taste. This means that Camille likes to touch pretty much everything and everyone, and also isn't above licking people or inanimate objects that she finds interesting. The easiest way for an amorph to understand a shape is to in fact actually consume that shape, so eating weird things or at least tasting them is pretty much the equivalent of a normal human staring intently at something. Camille likes touching people, whether it's just shaking a hand or hugging them, and is a fierce cuddler. She's a huge flirt and is fairly promiscuous, as sex is kind of just recreational for amorphs. Amorphs are genderless unless they choose to settle somewhere on the spectrum, and Camille is about 98% female. She's also pansexual, like most amorphs.
Camille loves baking, reading, talking to people, crowds, theme parks and surreal movies and art. She genuinely likes making people happy with her baking. She’s quirky beyond the oddities of her species; she has art on the walls of her café that change every week, she experiments with really weird flavors in her cooking, and she’s a little bit compulsive with some random things. For instance she absolutely demands odd numbers of tables, chairs and utensils in her café, she never wears a matching pair of socks, she has a passionate hatred for fluorescent lights, and she has to have a tail when she’s cooking. She says she can’t cook without one. She’s terrified of fire and glaciers. Her favorite “foods” are cupcakes, chocolate, hotdogs with all the toppings, rhinoceros beetles, cappuccinos and grass. She can’t stand the taste of lamb or mint.
Inventory: Her emergency tea stash and a random paring knife.
Abilities: Camille is an amorph, a type of shapeshifting Folk from her world capable of assuming the shape of pretty much anything. An amorph's limitation on shapeshifting is based mostly on size and certain fundamental aspects. Since amorphs technically have to obey the laws of physics within the scope of their magic, an amorph that takes on a very large shape (say, an elephant) ends up with their mass stretched out across a wide area. Amorphs can't create or lose mass, just reshape it--so an amorph in the form of an elephant would have a hard time maintaining a shape that large for long, and would also find that their elephant could be knocked over pretty easily. Likewise, an amorph taking on a small shape would find themselves denser and heavier. In terms of size, a skilled amorph could probably become as small as a housefly and as big as a full-grown elephant.
Amorphs are all about variation, so they change their shape very frequently and often mix and match shapes. For instance, it's not uncommon to see Camille walking around in a mostly human form, but sporting some extra body parts, or she might be a combination of cat, sheep and giraffe or something. The more ridiculous or interesting, the better. The shifting is relatively superficial, however. Skin will look, feel and act like skin, but will not literally be skin. When threatened, Camille can harden parts of herself into claws, spines, armor and the like. If she absolutely has to fight, this is how she would do it--by combining powerful, dangerous shapes and utilizing their natural weapons. She'd be much more comfortable using claws to kill something than, say, going and picking up a sword or a gun.
As an amorph, Camille has no internal organs and very little in the way of biology at all. This means she can't get sick and won't be affected by poisons. In fact, amorphs make it a habit to eat as many different things as they can. Amorphs can happily eat just about anything, from normal human food to machinery, chemicals, poisonous plants, furniture--basically the only thing they can't eat is anything with magic attached to it, like cursed artifacts and such. Lack of biology also means that it's fairy difficult to kill her at all. Being stabbed or shot would only slow her down. The best way to kill an amorph is either with extreme temperatures, or with grievous bodily harm.
In terms of non-magical abilities, Camille is an excellent baker, skilled at making anything from your basic breads to complex pastries, though she specializes in general sweets like cupcakes and pies. She runs a cafe back home and has been at it for about twenty years. She's very good at what she does, and prides herself on her cooking skills. If you don't like something she makes, she will strive to find something you do like. If you can't eat something she makes, she will likewise strive to create something that you can eat. She is also very good at tea and coffee blends, and is something of a tea connoisseur. As far as she's concerned, troubles can temporarily melt away if you have a good cupcake and a good cup of tea.
For all that she's incredibly flamboyant, talkative and generally alarming, Camille is a genuinely good listener. She's good at giving advice, and has something of a bartender's degree in psychology. Once you get past her weirdness, she's kind of a big sweetheart who just wants to feed people and help them with their problems.
Flaws: Camille, and amorphs in general, are agents of low-grade chaos. Their favorite pasttime is pranking and unsettling people with their shapes. Camille is the type of person to disguise herself as a perfectly normal chair, then wait for someone to sit down and shout "BOO!" For the most part, Camille prefers to just startle people and keep them on their toes, but she is not above pushing things even further. It depends a lot on what she thinks of you. The more she likes someone, the less likely she is to be outright mean to them.
If you make yourself her enemy, however, all bets are off. Amorphs have a very loose definition of morality. They simply don't experience the world in the same way as humans or other Folk, and therefore have very different, often disturbing, worldviews. Camille is a bit more self-aware than most amorphs due to the amount of time she has spent interacting with many different species, but in many ways that makes her more dangerous. Camille is absolutely not above doing terrible things to people if she thinks they deserve it, or if it's to protect someone or something. She has killed and literally eaten people that she has considered to be enemies. One time, after a racist human terrorist threatened her and her sister, Camille followed him home and tormented him for a week with shapes of things he feared. He had a psychological breakdown and killed himself.
She also could care less about external forces of judgment and authority. She's generally a believer in just doing what you want, treating people as you want to be treated, and basic common sense stuff. Laws and such are basically just suggestions. If you tried to explain to her that killing people was wrong, she wouldn't be able to understand, and wouldn't even really care to listen. She just doesn't understand right and wrong in the way your average human would.
In terms of emotions, she's a fairly emotionally stable person. Quite frankly, she just doesn't really ever bother with self-analysis, or stopping to take stock of her emotions. Amorphs tend to just feel things, acknowledge what they're feeling, and then move on. She has a bit of a temper, and can act on it without thinking, as she usually acts without thinking regardless of the situation. She has a tendency to overindulge as well, as amorphs are all about indulging themselves. At the end of the day, for all that she's good at empathizing with people and genuinely likes helping them, she's also quite selfish.
In terms of more general weaknesses, she's afraid of fire and glaciers, and is weak to extreme temperatures. She also has absolutely no ability to defend against mental or mind-altering attacks or effects. Amorphs have no natural defenses against psychic abilities, as their magic is entirely physical.
SAMPLES
Action Log Sample: TDM threads with Papyrus and Sans
Player name: Pen
Contact:
Characters currently in-game: N/A
CHARACTER
Character Name: Camille
Character Age: 42 (equivalent to about 30 in human years)
Canon: Original
Canon Point: N/A
World Description: Camille's world is set up into four planes or tiers, which are quite literally stacked on top of each other like tiers on a cake. The planes are situated along the Tree of Life (occasionally also called the World Tree), similar to Yggdrasil from Norse mythology. In the roots is the Underworld, where the dead go. At the trunk is Gaea, the Mortal Plane, where humans and mortal plants and animals live. In the branches is the Whodden, the Spirit Plane, where magical creatures known as Folk reside. And at the top of the tree is the Fourth Plane, which has no official name. No one knows what goes on in the Fourth Plane, because no one who has ever gone that high has ever come back. People just know that it exists.
Traveling between the middle two planes has always been very simple for Folk, who need only use their magic or seek the help of flight-capable Folk. Traditionally, it has always been more difficult for humans to travel to the Whodden, but ever since the invention of the airplane it's been much easier.
Camille herself is a member of the Folk, but like many Folk in the current day and age, she lives in the Mortal Plane. Gaea is very similar to Earth, but is essentially an entirely different planet--different countries, different languages and so on. The world is circa 2016 in terms of technology and social advancement. Camille specifically lives in Corrant City, in the country of Moorath.
In the last eighty or so years, more and more Folk have been emigrating from the Whodden, turning major cities like Corrant into a sort of melting pot, where different human cultures collide and combine with myriad Folk cultures. This has given rise to all the usual things that happen when cultures clash, everything from inter-species marriage to species-specific neighborhoods to, of course, varying degrees of racism on all sides.
There are two major reasons for the last century's influx of Folk into Gaea. One is that, until recently, a massive war was raging in the Whodden. The war ended about forty years ago, allowing for some displaced species of Folk to try and return home. The second reason is that, for almost a hundred years now, a strange substance has been appearing in the Whodden. It is known as Plague and usually appears as a purplish-black mist that emerges from holes in the ground, called Plague vents. Plague, as the name implies, sickens, corrupts or outright kills almost everything it comes into contact with. Although it is currently relatively contained, whole areas of the Whodden have been rendered inhospitable. Between the war and Plague, many Folk just decided that the Whodden had become too dangerous.
Plague didn't arrive in Gaea until a few decades later. In the Mortal Plane, Plague has an especially nasty effect--it can corrupt humans or Folk to such a degree that the creature changes into a vicious monster. These creatures are badly malformed versions of themselves, and are intent on spreading Plague and further corruptions and death everywhere they go. They are known as oni-agnan, a Draconic word for "abomination."
Pitted against Plague and the oni-agnan it creates are Exorcists--humans who have partnered themselves with a type of Folk known as purity spirits. They are just about the only ones who can destroy Plague, and they sort of have their hands full lately in Corrant City, as there has been a recent influx of oni-agnan.
Camille, for her part, just runs a relatively humble bakery cafe in the city, where she caters to humans and Folk alike. She's friends with an Exorcist and has gotten herself a little too involved in said Exorcist's business, for personal reasons.
History: Camille was born among a clan of amorphs in the Whodden and spent the first ten years of her life there. Amorphs typically choose their own names sometime early in life, and traditionally the name is loosely based on whatever shapes they manage to perfect first. In Camille's case, her name comes from the camellia bushes that grew nearby, and that became her first full morph.
When a Plague vent opened nearby and several amorphs died or were poisoned, the entire clan decided to pick up and leave the Whodden entirely. No one in the Whodden had any sort of cure or treatment for Plague, but the rumors were that a human in the Mortal Plane did. The clan made their way to Corrant City and found the healer, who managed to save the lives of the remaining sick amorphs. The clan then decided to simply stay in the Mortal Plane, as the Whodden had become too dangerous.
Amorphs aren't good at staying in one place for long, however. Slowly, families began to leave the city and amorphs began to spread out through the rest of the country and world. Camille, however, remained in Corrant. Two of her siblings, Kori and Zayid, were among the amorphs who had been sick--they still suffered from long-term effects of Plague, and were too weak to travel far. Camille instead decided to stay with them and do her best to look after them. In the meantime, she still sought help from the healer, and the two families remained friends.
Being a Folk in a world of humans, and especially an amorph at that, was not easy however. Folk were, and still are in some respects, treated as second class citizens. Getting a job that would provide for Camille and her siblings proved to be almost impossible. However, Camille had discovered a love of food and baking early on, and so she eventually just decided to open up a cafe in one of the Folk districts of the city. At first, her cafe catered specifically to Folk, and Camille mostly sold things that would have been unsafe for human consumption. As time went on and as her reputation spread, however, she decided to branch out, learn new recipes and welcome everyone who came through her door. Hers was in fact one of the first Folk-run businesses that catered to both humans and Folk alike.
About fifteen years passed, and things were going smoothly with the cafe, but the city had started to become dangerous. Plague vents would open up here and there, and were appearing with more frequency. Oni-agnan had begun to attack people in the city on an almost monthly basis. When it became clear that there was a link between Plague victims and oni-agnan, Camille became very concerned for her siblings. Zayid in particular was becoming sicker and sicker, until one day, he vanished without a trace.
Camille spent months looking for him to no avail. She assumed that he had gone off somewhere to die, and she blamed himself for not taking better care of him. A few months later, oni-agnan began frequently attacking the cafe. Camille managed to fight them off each time with the help of her Exorcist friend, Violin, the granddaughter of the healer. Eventually, the reason for the frequent attacks became apparent--Zayid appeared one night, having become an oni-agna himself, and he and several others attacked the cafe one last time. Camille, as well as Violin and her team, were able to kill most of the oni-agnan, but Zayid escaped.
Camille has been waiting for him to return ever since. It's been two months now, and the city is only getting worse.
Personality: Camille is basically the definition of creepy cute. She's very chipper and very charming. She's sort of like a big sister to people or a the weird, fun aunt; when she cares about someone, she's protective of them and looks out for them. She likes to give advice and help people with their troubles, even if it's just providing them a cup of tea and somewhere to sit down. She's giggly, has a huge sense of humor, and has a very lively and flamboyant personality.
However, she is also incredibly creepy, unapologetically so. Her species is inherently creepy and Camille knows it and embraces it. She loves practical jokes and pranks, and loves to unsettle or disturb people by mixing up shapes right in front of them. She's never necessarily out to terrorize people--unless she particularly doesn't like them--but she lives for people's reactions to her. She finds it hilarious, and in this respect her sense of humor can come off as very odd or even mean. She also refuses to change herself or her habits just for someone else's comfort, unless she really likes them and thinks they need it. Her kind is capricious, however, and Camille is no different; she's been known to change her mind or change gears on a whim.
She has a temper, as well as a vindictive streak a mile wide. She is very protective of herself, her friends, her family, her cafe and her skills as a baker, so any threats or insults to these are met with vicious hostility. She cannot abide racism or racist language, whether it's directed at fellow Folk or herself, and any of the amorph-based racial epithets from back home will easily set her off. Call her "jelly" or "goo person" and she'll probably punch you. She is absolutely not above physical violence, though she tends more toward tearing people down emotionally or mentally, or just terrifying them with a combination of scary shapes. She has killed (and eaten) people before, and though this is a fairly extreme reaction, it's not something she'd regret if she thought it was justified.
For all that she's very fun-loving and carefree, she has a bit of a stern side to her. She knows when to put her foot down, and is a proponent of tough love. She can't stand bullshit and will gladly call people out on their shit immediately. While her default is to essentially just let people talk and to offer advice, she will also tell people what they need to hear rather than what they want to hear, if need be. She's also not a fan of alcohol, and will call people out when they use it as a means of support or escape.
Amorphs are very tactile creatures, and they experience the world primarily through touch and taste. This means that Camille likes to touch pretty much everything and everyone, and also isn't above licking people or inanimate objects that she finds interesting. The easiest way for an amorph to understand a shape is to in fact actually consume that shape, so eating weird things or at least tasting them is pretty much the equivalent of a normal human staring intently at something. Camille likes touching people, whether it's just shaking a hand or hugging them, and is a fierce cuddler. She's a huge flirt and is fairly promiscuous, as sex is kind of just recreational for amorphs. Amorphs are genderless unless they choose to settle somewhere on the spectrum, and Camille is about 98% female. She's also pansexual, like most amorphs.
Camille loves baking, reading, talking to people, crowds, theme parks and surreal movies and art. She genuinely likes making people happy with her baking. She’s quirky beyond the oddities of her species; she has art on the walls of her café that change every week, she experiments with really weird flavors in her cooking, and she’s a little bit compulsive with some random things. For instance she absolutely demands odd numbers of tables, chairs and utensils in her café, she never wears a matching pair of socks, she has a passionate hatred for fluorescent lights, and she has to have a tail when she’s cooking. She says she can’t cook without one. She’s terrified of fire and glaciers. Her favorite “foods” are cupcakes, chocolate, hotdogs with all the toppings, rhinoceros beetles, cappuccinos and grass. She can’t stand the taste of lamb or mint.
Inventory: Her emergency tea stash and a random paring knife.
Abilities: Camille is an amorph, a type of shapeshifting Folk from her world capable of assuming the shape of pretty much anything. An amorph's limitation on shapeshifting is based mostly on size and certain fundamental aspects. Since amorphs technically have to obey the laws of physics within the scope of their magic, an amorph that takes on a very large shape (say, an elephant) ends up with their mass stretched out across a wide area. Amorphs can't create or lose mass, just reshape it--so an amorph in the form of an elephant would have a hard time maintaining a shape that large for long, and would also find that their elephant could be knocked over pretty easily. Likewise, an amorph taking on a small shape would find themselves denser and heavier. In terms of size, a skilled amorph could probably become as small as a housefly and as big as a full-grown elephant.
Amorphs are all about variation, so they change their shape very frequently and often mix and match shapes. For instance, it's not uncommon to see Camille walking around in a mostly human form, but sporting some extra body parts, or she might be a combination of cat, sheep and giraffe or something. The more ridiculous or interesting, the better. The shifting is relatively superficial, however. Skin will look, feel and act like skin, but will not literally be skin. When threatened, Camille can harden parts of herself into claws, spines, armor and the like. If she absolutely has to fight, this is how she would do it--by combining powerful, dangerous shapes and utilizing their natural weapons. She'd be much more comfortable using claws to kill something than, say, going and picking up a sword or a gun.
As an amorph, Camille has no internal organs and very little in the way of biology at all. This means she can't get sick and won't be affected by poisons. In fact, amorphs make it a habit to eat as many different things as they can. Amorphs can happily eat just about anything, from normal human food to machinery, chemicals, poisonous plants, furniture--basically the only thing they can't eat is anything with magic attached to it, like cursed artifacts and such. Lack of biology also means that it's fairy difficult to kill her at all. Being stabbed or shot would only slow her down. The best way to kill an amorph is either with extreme temperatures, or with grievous bodily harm.
In terms of non-magical abilities, Camille is an excellent baker, skilled at making anything from your basic breads to complex pastries, though she specializes in general sweets like cupcakes and pies. She runs a cafe back home and has been at it for about twenty years. She's very good at what she does, and prides herself on her cooking skills. If you don't like something she makes, she will strive to find something you do like. If you can't eat something she makes, she will likewise strive to create something that you can eat. She is also very good at tea and coffee blends, and is something of a tea connoisseur. As far as she's concerned, troubles can temporarily melt away if you have a good cupcake and a good cup of tea.
For all that she's incredibly flamboyant, talkative and generally alarming, Camille is a genuinely good listener. She's good at giving advice, and has something of a bartender's degree in psychology. Once you get past her weirdness, she's kind of a big sweetheart who just wants to feed people and help them with their problems.
Flaws: Camille, and amorphs in general, are agents of low-grade chaos. Their favorite pasttime is pranking and unsettling people with their shapes. Camille is the type of person to disguise herself as a perfectly normal chair, then wait for someone to sit down and shout "BOO!" For the most part, Camille prefers to just startle people and keep them on their toes, but she is not above pushing things even further. It depends a lot on what she thinks of you. The more she likes someone, the less likely she is to be outright mean to them.
If you make yourself her enemy, however, all bets are off. Amorphs have a very loose definition of morality. They simply don't experience the world in the same way as humans or other Folk, and therefore have very different, often disturbing, worldviews. Camille is a bit more self-aware than most amorphs due to the amount of time she has spent interacting with many different species, but in many ways that makes her more dangerous. Camille is absolutely not above doing terrible things to people if she thinks they deserve it, or if it's to protect someone or something. She has killed and literally eaten people that she has considered to be enemies. One time, after a racist human terrorist threatened her and her sister, Camille followed him home and tormented him for a week with shapes of things he feared. He had a psychological breakdown and killed himself.
She also could care less about external forces of judgment and authority. She's generally a believer in just doing what you want, treating people as you want to be treated, and basic common sense stuff. Laws and such are basically just suggestions. If you tried to explain to her that killing people was wrong, she wouldn't be able to understand, and wouldn't even really care to listen. She just doesn't understand right and wrong in the way your average human would.
In terms of emotions, she's a fairly emotionally stable person. Quite frankly, she just doesn't really ever bother with self-analysis, or stopping to take stock of her emotions. Amorphs tend to just feel things, acknowledge what they're feeling, and then move on. She has a bit of a temper, and can act on it without thinking, as she usually acts without thinking regardless of the situation. She has a tendency to overindulge as well, as amorphs are all about indulging themselves. At the end of the day, for all that she's good at empathizing with people and genuinely likes helping them, she's also quite selfish.
In terms of more general weaknesses, she's afraid of fire and glaciers, and is weak to extreme temperatures. She also has absolutely no ability to defend against mental or mind-altering attacks or effects. Amorphs have no natural defenses against psychic abilities, as their magic is entirely physical.
SAMPLES
Action Log Sample: TDM threads with Papyrus and Sans